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GAMES

In Liberatores: The Conspiracy to Liberate Rome, players are senators that are part of the "Liberatores" — secret conspirators of ancient Rome, whose main goal is to kill Julius Caesar.

There are three roles: an Agent who wants to save Caesar, some Republicans who want to restore democracy to the Roman Republic, and a Competitor who wants to kill Caesar so he can take over and rule Rome as the next dictator. Players must take one of three main actions on every turn: bribe a citizen to increase the influence of the "Liberatores"; hire a citizen to use their special benefits; or send a citizen to Caesar for income, an action that will increase Caesar's influence. (Note that this is the only way of gaining money in this game.) You may also hire a servant and send it to other players if you think he is the Agent or Competitor; if you guessed right, then their influence will be lowered when the game ends.

  • Age 12+

  • 45–60 Min

  • 3–5 Players

Liberatores: The Conspiracy to Liberate Rome  Reviews

Tulip Bubble

In 1637, the tulip craze fueled one of the first speculative investment bubbles. Coveted tulip varieties led to skyrocketing prices with tulip bulbs costing more than houses in Amsterdam. Then just as suddenly as it started, the bubble burst when investors could no longer afford even the cheapest bulbs, leaving economic turmoil.

In Tulip Bubble, players buy and sell on a fluctuating market, trying to earn the most guilders. The game flow includes a preparation phase, buying phase, and selling phase, with these phases recurring until the bubble collapses or someone manages to outwit the markets by purchasing a black tulip for 120 guilders before that collapse occurs.

  • Age 12+

  • 45–60 Min

  • 3–5 Players

Tulip Bubble Reviews

Mini Rails

Mini Rails distills the essence of the stock-buying and track-laying game genre into a tight experience that can be finished under an hour.

The game includes only two types of actions — "Buy Shares" and "Build Tracks — and you must carefully decide how to best use them. You must do each action exactly once per round, and which company you choose affects the turn order on the next round.

  • Age 12+

  • 40–60 Min

  • 3–5 Players

Mini Rails Reviews

The Flow of History

The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy of bidding cards, and also simulates economic inflation in the game. Don't forget to build a formidable military to clash with cultures led by your enemy, and create an unforgettable tale of your civilization in The Flow of History.

  • Age 12+

  • 60–90 Min

  • 3–5 Players

The Flow of History Reviews

Guns & Steel: Renaissance 

Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself or combined with the base game to provide a rich and dynamic adventure throughout history. 

  • Age 12+

  • 40–70 Min

  • 2–4 Players

Guns & Steel 

Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world.

Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time.

  • Age 12+

  • 40–70 Min

  • 2–4 Players

Crabs!

On this peaceful seaside beach, crab season has come! Hunters and gatherers are coming from near and far, searching for delicious-looking crabs under every rock and pool. The game is plentiful, but due to space limitations you can keep only one crab per catch; maybe you can upgrade your gear to keep bigger crabs, or maybe you can try to fulfill custom orders for special guests...

  • Age 12+

  • 20–35 Min

  • 3–5 Players

Joraku

Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki!

Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan!

  • Age 12+

  • 30–60 Min

  • 3–4 Players

Joraku Reviews